7.2. Methods#
A method is a function that belongs to a class that performs actions for objects of the class. A method is declared within the class declaration.
class Class_name:
def method_name(self):
commands to be executed
Where self
is a parameter that refers to the current instance of the class. Lets add a method to our Member
class, inside the Method
class declaration, enter the following code.
def print(self):
print("\nUniversity Member Details\n-------------------------")
print(f"Name : {self.name}")
print(f"ID : {self.ID}")
Here we have declared a print()
method that prints the details of the object. At the end of your program enter the following code.
# Methods
abby = Member("Abby Anderson", 24135791)
print()
abby.print()
Run your program and you should see the following added to the console.
University Member Details
-------------------------
Name : Abby Anderson
ID : 24135791
Note
If we try to call the print()
method on the ellie
, joel
or tommy
objects Python will return an error since when those objects were created our Member
class did not have a print()
method. To use this method on these objects we will need to re-create them using the updated class declaration
7.2.1. Exercises#
Add an attribute called speed
to your Vehicle
class from Exercise 7.1 and set it equal to 0. Write a method called accelerate()
that increases the speed attribute by a given amount ensuring that it doesn’t exceed the maximum speed.
Use your method to accelerate the two vehicles using the following and print their speed:
accelerate the Delorean to 88 mph
accelerate the Batmobile to 150 mph
Add a method to your Shape
class from Exercise 7.2 called print()
that prints the name of the shape and the number of edges it has.