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Computer Graphics
1. Introduction to C++
2. Basic Shapes in OpenGL
3. Textures
4. Vectors and Matrices
5. Transformations
6. 3D Worlds
7. Moving the camera
8. Lighting
9. Normal Mapping
10. Quaternions
Appendices
11. Creating an .obj File in Blender
12. Complex Numbers and Quaternions
13. Glossary
Repository
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