Computer Graphics#
This site contains the materials used in the lab sessions for the Computer Graphics unit. They are designed for students to work through in the labs with the help of the tutors. The table below shows the teaching schedule that will be employed. If you happen to miss a week for whatever reason you must make sure you catch up with the material.
Week |
Date (w/c) |
Lab |
---|---|---|
1 |
29/01/2024 |
Introduction to C++: Introduction/revision of C++ fundamentals. Variables, arrays, loops and if statements. Functions, classes, methods and header files. |
2 |
05/02/2024 |
Drawing Basic Shapes in OpenGL: Window creation in OpenGL, Vertex Array Objects (VAO) and Vertex Buffer Objects (VBO), fragment and vertex shaders. |
3 |
12/02/2024 |
Textures: texture co-ordinates, mipmaps, texture filtering, applying texture maps to polygons. |
4 |
19/02/2024 |
Vectors and Matrices: Revision of vectors and matrices. Dot and cross products, matrix multiplication, transpose, the identity matrix and matrix inverse. |
5 |
26/02/2024 |
Transformations: Translation, scaling and rotation transformations. Applying transformations to polygons. |
6 |
04/03/2024 |
3D Worlds: Co-ordinate systems, the view, model and projection matrices. |
7 |
11/03/2024 |
Moving the Camera: using keyboard input, using mouse input, back face culling |
8 |
18/03/2024 |
Lighting: model loading, Phong’s reflection model, lighting shaders |
- |
23/03/2024 - 14/04/2024 |
Easter break (no teaching) |
9 |
15/04/2024 |
Normal mapping: the tangent space, applying a normal map, specular maps |
10 |
22/04/2024 |
Quaternions: complex numbers and quaternions, rotations, SLERP |
11 |
29/04/2024 |
Assignment work |
These materials are based upon the excellent OpenGL tutorials learnOpenGL by Joey de Vries and open-gl-tutorial.
Dr Jon Shiach
Homepage: jonshiach.github.io
Email: j.shiach@mmu.ac.uk
Tel: 0161 247 1515
Office: E115b